• Verpackung des Kartenspiels „Alpentiere Quartett“ von Marmota Maps
  • Alpentiere Quartett – further view (1 of 3)
  • Alpentiere Quartett – further view (2 of 3)
  • Alpentiere Quartett – further view (3 of 3)
  • Verpackung des Kartenspiels „Alpentiere Quartett“ von Marmota Maps
  • Alpentiere Quartett – further view (1 of 3)
  • Alpentiere Quartett – further view (2 of 3)
  • Alpentiere Quartett – further view (3 of 3)

Alpentiere Quartett

Alpentiere Quartett

Available in German only. An A to Z of Alpine wildlife: 32 animals, from the tiny glacier flea to the mighty brown bear. Six categories and special information on every animal make discovering the animal world of the Alps a real pleasure.

Available in German only.


Regular price 12 €
Regular price Sale price 12 €
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Delivery time: 1–3 working days

  • Free shipping to Europe from €35
  • 14-day return policy for stock items
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New release date: 1 April 2018
Quantity: 32 playing cards
Format: 6,3 x 10 cm
Paper: Playing card board 320 g/m²
Language: German

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Our card game
includes the following 32 Alpine animals:

Alpine Long-eared Bat, Alpine Apollo, Alpine Chough, Alpine Bumblebee, Alpine Ground Beetle, Alpine Newt, Alpine Marmot, Alpine Salamander, Rock Ptarmigan, Alpine Pig, Alpine Ibex, Western Capercaillie, Bearded Vulture, Berger des Alpes, Brown Bear, Eurasian Lynx, Chamois, Mountain Goat, Yellow-bellied Toad, Glacier Flea, Common European Adder, Wallcreeper, Red Fox, Red Deer, Snowfinch, Mountain Hare, Snow Vole, Golden Eagle, Tyrolean Grey Cattle, White Alpine Sheep, Wolf, Citril Finch.

Definition of the six categories:

1. Life expectancy

We list the usual maximum life expectancy of the animals. With the exception of the farm animals the life expectancy in the wild is shown.

2. Size

For birds and flying insects we list the usual maximum wingspan. For other animals we list the body length from head to tail.

3. Weight

We list the usual maximum weight of the animals.

4. Habitat (maximum height)

The usual maximum height (also outside the Alps) up to which individuals of each species can be found.

5. Group size

We list the usual maximum group size of each species. For species who spend at least a year with raising their young the young animals are included in the number.

6. Young per litter / clutch

We list the usual average of offspring for each species during one litter. For species which lay eggs, we list the average number of laid eggs.

Alpentiere Plakat

Rules of the game

Version 1

Any number of players can participate, with the minimum number of participants being two. Initially, the cards are shuffled and distributed, and the player sitting to the left of the dealer begins. He names a category on his top card. The player with the higher or lower value on his top card - depending on the category and agreement - wins and receives the cards of the other players. If a player has a maximum of only three cards, he may choose the card he uses. If two values are equal, a second round follows. The player with the same value who shouts out "Stich" first may select the new value in the second round. The game ends when one player has collected all the cards.

Version 2

The game can be played with at least three players. There are eight quartets - from 1A-1D to 8A-8D. The aim of the game is to collect as many quartets as possible. Initially, the cards are shuffled and distributed, and the player sitting to the left of the dealer begins by asking another player of his choice for a certain card, for instance 2D. However he must have at least one card from this quartet on his hand already, in this example 2A, 2B, or 2C. If the other player does have the card which was asked for he has to hand it over. In that case it is the first player's turn again, until somebody does not have the card which was asked for. Then the turn of the next player to the left begins. When a player has a complete quartet he puts it out openly in front of him. The winner is the player who has collected the most quartets.


Quartet of the Alpine Animals - Memory

Quartet of the Alpine Animals - Memory

Our quartet card games can be easily concerted into a game of memory. Buy two sets and get pairs of pairs32 Alpine animals.

Our card game
includes the following 32 Alpine animals:

Alpine Long-eared Bat, Alpine Apollo, Alpine Chough, Alpine Bumblebee, Alpine Ground Beetle, Alpine Newt, Alpine Marmot, Alpine Salamander, Rock Ptarmigan, Alpine Pig, Alpine Ibex, Western Capercaillie, Bearded Vulture, Berger des Alpes, Brown Bear, Eurasian Lynx, Chamois, Mountain Goat, Yellow-bellied Toad, Glacier Flea, Common European Adder, Wallcreeper, Red Fox, Red Deer, Snowfinch, Mountain Hare, Snow Vole, Golden Eagle, Tyrolean Grey Cattle, White Alpine Sheep, Wolf, Citril Finch.

Definition of the six categories:

1. Life expectancy

We list the usual maximum life expectancy of the animals. With the exception of the farm animals the life expectancy in the wild is shown.

2. Size

For birds and flying insects we list the usual maximum wingspan. For other animals we list the body length from head to tail.

3. Weight

We list the usual maximum weight of the animals.

4. Habitat (maximum height)

The usual maximum height (also outside the Alps) up to which individuals of each species can be found.

5. Group size

We list the usual maximum group size of each species. For species who spend at least a year with raising their young the young animals are included in the number.

6. Young per litter / clutch

We list the usual average of offspring for each species during one litter. For species which lay eggs, we list the average number of laid eggs.

Alpentiere Plakat

Rules of the game

Version 1

Any number of players can participate, with the minimum number of participants being two. Initially, the cards are shuffled and distributed, and the player sitting to the left of the dealer begins. He names a category on his top card. The player with the higher or lower value on his top card - depending on the category and agreement - wins and receives the cards of the other players. If a player has a maximum of only three cards, he may choose the card he uses. If two values are equal, a second round follows. The player with the same value who shouts out "Stich" first may select the new value in the second round. The game ends when one player has collected all the cards.

Version 2

The game can be played with at least three players. There are eight quartets - from 1A-1D to 8A-8D. The aim of the game is to collect as many quartets as possible. Initially, the cards are shuffled and distributed, and the player sitting to the left of the dealer begins by asking another player of his choice for a certain card, for instance 2D. However he must have at least one card from this quartet on his hand already, in this example 2A, 2B, or 2C. If the other player does have the card which was asked for he has to hand it over. In that case it is the first player's turn again, until somebody does not have the card which was asked for. Then the turn of the next player to the left begins. When a player has a complete quartet he puts it out openly in front of him. The winner is the player who has collected the most quartets.


Quartet of the Alpine Animals - Memory

Quartet of the Alpine Animals - Memory

Our quartet card games can be easily concerted into a game of memory. Buy two sets and get pairs of pairs32 Alpine animals.